US sports betting generated $17.0 billion in gross gaming revenue (GGR) on $165 billion in handle (total wagers placed) in 2025, up 23% and 11% respectively year-over-year. iGaming (online casino) added another $10.7 billion in GGR, growing 28% YoY. Combined, these two online verticals produced $27.7 billion in GGR within a total US commercial gaming market of $78.7 billion. Sports betting is legal in 39 states; iGaming in only 8. Two operators — FanDuel (Flutter) and DraftKings — hold a combined ~78% of the US online sportsbook market est.. The industry-wide average win rate (hold) hit a record 9.7% in 2025.
Sports betting handle = total dollars wagered. GGR = handle minus payouts to winners (what the house keeps). The "win rate" or "hold" is GGR / handle. A 9.7% win rate means the operator retains $9.70 per $100 bet before operating costs and taxes.
Sports betting: Customers place wagers on sporting events through mobile apps or retail locations. The operator sets odds (prices) on each outcome. The difference between what customers wager (handle) and what is paid back to winners is GGR. In 2025 the US industry kept 9.7 cents of every dollar wagered, up from roughly 7–8% historically est.. Parlay bets (multi-leg wagers that must all hit) carry structurally higher margins, typically 15–30% est., versus 4–7% on single-game straight bets est.. Operators promote parlays through AI-generated "same-game parlay" suggestions.
iGaming (online casino): Slots, table games, and live dealer games played through apps in the 8 states where it is legal. iGaming carries higher hold rates than sports betting — typically 3–10% depending on game type est. — and generates revenue more predictably because outcomes are driven by known mathematical edges rather than sporting results. iGaming produced $10.7 billion in US GGR in 2025, growing 28% YoY.
Revenue to cash conversion: GGR is the top line. From GGR, operators subtract: (1) state taxes (ranging from 10% in Nevada to 51% in New York, with most states at 15–25%), (2) promotional credits and free bets, (3) customer acquisition costs (advertising), (4) platform and technology costs, (5) market access fees (payments to casinos or leagues for the right to operate). The industry collectively paid $3.7 billion in state taxes on sports betting alone in 2025.
Prediction markets: DraftKings launched "Predictions" (event contracts) in 2025. Annualized consumer volume exceeded $1 billion by Q1 2026, with total volume exceeding $2.3 billion.
AGA 2025 annual report; DraftKings Q4 2025 earnings release (Feb 2026); SportsHandle.com 2025 recap.
AGA 2025 report; SportsHandle.com; DraftKings Q1 2026 earnings call (May 2026); BetMGM FY 2025 business update (Feb 2026).
FanDuel (~43% share est.) and DraftKings (~35% share est.) together hold ~78% of online sports betting GGR. BetMGM holds ~8% of online sports betting and ~21% of iGaming. theScore Bet holds ~4% est.. Caesars, Fanatics, bet365, and others split the remainder.
iGaming Pulse market share data (2025); BetMGM FY 2025 business update.
Volume and extraction both rising: Handle grew 11% in 2025, GGR grew 23%, and the win rate hit a record 9.7%.
Why the win rate is rising: Parlay mix is increasing (higher-margin bets are a larger share of handle). AI-driven pricing engines are setting tighter odds. Live in-game betting — which carries higher hold — is growing as a percentage of total handle. DraftKings reported parlay handle mix up ~300 bps and adjusted gross margins up ~200 bps YoY in Q1 2026.
iGaming supply is artificially constrained: Only 8 of 50 states allow online casino. In the states where iGaming is legal, it generates more GGR than sports betting. New Jersey alone produced over $2 billion in iGaming GGR in 2025. The same three operators (FanDuel, DraftKings, BetMGM) dominate in every state where iGaming is legal.
Offshore competition: The illegal/offshore market remains larger than the legal market est.. Blask estimated FanDuel is the second-largest US online gambling brand behind Bovada (an offshore operator) est..
State taxes as countervailing force: The operator "take rate" (GGR/handle) has risen from ~7% historically to 9.7% in 2025. State tax rates are moving in the opposite direction — New York charges 51%, Illinois raised its rate to a sliding scale up to 40%. Rising state taxes compress operator margins even as win rates increase.
AGA; SportsHandle.com; Blask.com competitive estimates; DraftKings Q1 2026 call.
| Metric | FLUT (Flutter / FanDuel) | DKNG (DraftKings) | MGM (BetMGM JV) | PENN (theScore Bet) |
|---|---|---|---|---|
| US Sportsbook Share | ~43% est. | ~35% est. | ~8% est. | ~4% est. |
| US iGaming Share | leading est. | #2 est. | ~21% | small est. |
| FY 2025 Revenue (total co.) | $16.4B | $6.1B | $17.5B | $7.0B |
| Online/Digital Revenue (FY25) | ~$7.5B est. | $6.1B (pure-play) | $2.8B (BetMGM) | ~$1.2B (Interactive) est. |
| FY 2025 GAAP Net Income | -$489M | $3.7M | $206M | -$843M |
| FY 2025 Adj. EBITDA | ~$1.5B (GAAP EBITDA) | $620M | $2.4B (total); BetMGM $220M | Interactive: -$268M |
| Market Cap (Jun 2026) | $17.5B | $12.5B | $12.4B | $2.5B |
| Enterprise Value | $28.5B | $13.4B | $41.6B | $13.0B |
| Net Debt Position | ~$11.0B | ~$0.7B | ~$29.2B | ~$2.2B |
| Business Mix | Global gambling: FanDuel (US), Paddy Power, PokerStars, Betfair Exchange, Sisal (Italy) | Pure-play US online sportsbook + iGaming + Predictions | Las Vegas Strip casinos, regional casinos, MGM China (Macau), 50% BetMGM JV | Regional US casinos (retail) + theScore Bet (online). Terminated ESPN alliance Nov 2025. |
| Tech Stack | Flutter global platform (proprietary) | Fully proprietary, in-house | Entain technology (JV partner) | theScore proprietary platform |
StockAnalysis.com; DraftKings Q4 2025 earnings; MGM Q4 2025 earnings; BetMGM FY 2025 update; PENN Q4 2025 earnings; iGaming Pulse.
DKNG — DraftKings ($12.5B market cap, $13.4B EV): Pure-play US online sports betting and iGaming. FY 2025 revenue $6.1B, adjusted EBITDA $620M. Guiding to $6.5–$6.9B revenue and $700–$900M adjusted EBITDA for 2026. First annual GAAP profit in 2025 ($3.7M). Operating cash flow $663M. Long-term debt ~$1.8B; cash $1.1B. 886M diluted shares est.. EV/Revenue = 2.2x on 2025, ~2.0x on 2026 midpoint. EV/EBITDA = 21.6x on 2025, ~16.8x on 2026 midpoint ($800M).
FLUT — Flutter Entertainment ($17.5B market cap, $28.5B EV): Global gambling conglomerate. FanDuel is the #1 US sportsbook (~43% share est.). FY 2025 total revenue $16.4B. GAAP EBITDA ~$1.5B. GAAP net loss -$489M. ~173M shares est.. EV/Revenue = 1.7x. The US business (FanDuel + US iGaming) is roughly 45–50% of group revenue est.. The rest is international: UK/Ireland, Australia, international online. Betfair Exchange (peer-to-peer betting) is a distinct asset. Net debt ~$11B.
MGM — MGM Resorts ($12.4B market cap, $41.6B EV): Primarily a physical casino and resort company. Las Vegas Strip generated $8.4B in revenue; MGM China (Macau) $4.5B; regional casinos $3.8B. Online exposure is BetMGM, a 50/50 JV with Entain. BetMGM generated $2.8B in revenue and $220M in adjusted EBITDA in 2025. MGM's digital segment lost $90M at the EBITDAR level. BetMGM guides to $300–$350M EBITDA in 2026 and $500M in 2027; MGM captures 50%. The $41.6B EV reflects ~$29B in net debt from the physical casino/resort business.
PENN — PENN Entertainment ($2.5B market cap, $13.0B EV): Regional US casino operator (Hollywood Casino brand, ~43 properties) with an unprofitable online business. Interactive segment lost $268M in adjusted EBITDA in 2025. Total company FY 2025 revenue $7.0B; GAAP net loss -$843M. ESPN Bet alliance terminated November 2025; rebranded to theScore Bet. PENN targets interactive EBITDA breakeven in 2026. The $13.0B EV on a $2.5B market cap reflects $10.5B in net debt/leases est.. Retail segment adjusted EBITDAR margin was 32.3% in Q4 2025 ($456M on $1.4B retail revenue).
| Metric | DKNG | FLUT | MGM | PENN |
|---|---|---|---|---|
| Stock Price (Jun 2026) | $25.11 | $100.70 | $48.30 | $19.65 |
| EV / FY25 Revenue | 2.2x | 1.7x | 2.4x | 1.9x |
| EV / FY25 EBITDA | 21.6x | 19.1x | 17.3x | neg. |
| EV / FY26 Guided EBITDA | ~16.8x | n/a | n/a | n/a |
| Online Betting Purity | ~100% | ~100% (all gambling) | ~16% (BetMGM/digital) | ~17% (Interactive) |
| Net Debt / EBITDA | ~1.1x | ~7.4x | ~12.2x | neg. EBITDA |
DKNG is the only pure-play US online betting stock. FLUT is pure-play global gambling but carries ~$11B net debt. MGM and PENN are primarily physical casino operators; online betting is ~16–17% of revenue for each.
StockAnalysis.com; company filings and earnings releases.
| Data Point | Source | Confidence |
|---|---|---|
| US sports betting GGR ($17.0B), handle ($165B), iGaming GGR ($10.7B), total commercial gaming ($78.7B) | American Gaming Association 2025 annual report (via GamblingNews.com) | high |
| Monthly handle/revenue/win-rate breakdown, 39 legal states, state-by-state handle | SportsHandle.com 2025 recap, compiled from state regulatory filings | high |
| FanDuel 43%, DraftKings 35%, ESPN Bet ~4% market share | iGaming Pulse (2025 market share analysis) | medium — third-party estimate |
| DraftKings FY 2025 ($6.1B rev, $620M adj. EBITDA, $3.7M net income) and FY 2026 guidance | DraftKings Q4 2025 earnings release (Feb 2026) and Q1 2026 earnings call (May 2026) | high |
| Flutter FY 2025 ($16.4B rev, -$489M net income, $1.5B EBITDA) | StockAnalysis.com (sourced from SEC filings) | high — consolidated only; US segment not verified from primary |
| BetMGM FY 2025 ($2.8B rev, $220M adj. EBITDA, 13% blended GGR share, 21% iGaming share) | BetMGM FY 2025 Business Update (Feb 2026) via SportsHandle.com | high |
| MGM Resorts FY 2025 ($17.5B rev, $206M net income, $2.4B adj. EBITDA, digital -$90M EBITDAR) | MGM Q4 2025 earnings via LodgingMagazine.com | high |
| PENN FY 2025 ($7.0B rev, -$843M net income, interactive -$268M adj. EBITDA) | PENN Q4 2025 earnings via Yogonet.com and StockAnalysis.com | high |
| Market caps, EVs, stock prices | StockAnalysis.com (Jun 3, 2026) | high — point-in-time |
| 8 legal iGaming states | ActionNetwork.com (Jun 2026) | high |
| Flutter US segment revenue (~$7.5B est.) | Blask.com CEB estimate ($7.46B for FanDuel); not from Flutter's own disclosure | low-medium — third-party model estimate |